

However, the music still gets repetitious. Non-ambient music is mostly used during fight sequences and your actions (like if you blow somebody’s head off) are often punctuated with an extra stab of strings or a bang on a drum. NPCs carry on conversations, old-timey sounding music wafts from radios and phonographs and certain bits of audio are cleverly inserted to provide clues about the nature of the world and its happenings. Much of the audio design is impressive as well. Regardless, this is undeniably one of the best looking games of this generation. Everything is so pristine and perfect that at times it feels like some imaginary candyland that looked like I could bite into it. There’s also a degree to which the perfection of the world almost makes it too pretty. True, outside of the important characters, NPCs are all made up from the same few models (many of whom have somewhat odd, alien faces), but the character most often onscreen is Elizabeth, who is so incredibly emotive she seems real.

As events progress, things get more heated and the graphics ramp up accordingly, with some incredible, animated backgrounds depicting massive amounts of destruction. These contrast sharply with what you’ll see later, when you enter the lower level slums, filled with burning barrels, trash and downtrodden characters. The areas you witness early on, with their greenery, piercing blue skies and cheery cotton candy vendors are those of the rich. The different areas in the game are staggeringly detailed and each has its own look, giving your adventure a real sense of progression. The first time you properly view the city and witness all of the buildings and sections of land bobbing up and down in midair is absolutely awe-inspiring. A technologically advanced 1912 metropolis is a completely inventive and unique environment for all of gaming and the developers should be commended for abandoning the dark, murkiness of the average first person shooter (not to mention the previous BioShock games) to create this bright and vibrant world. However, getting to her and getting her out of Columbia proves difficult as the city’s founder and self-proclaimed prophet, Zachary Hale Comstock, is the one who imprisoned Elizabeth and he’s more than willing to pit all of Columbia’s forces against you in order to stop you.Ĭolumbia is an absolutely gorgeous setting.

To settle a debt, you’ve been tasked with retrieving a girl named Elizabeth who is kept locked away at the top of a tower somewhere in the city. You control Booker DeWitt, a gruff type with a dark, murderous past. The game takes place in 1912 in the floating city of Columbia.
